primitive (Definition from webopedia.com)
A low-level object or operation from which higher-level, more complex objects and operations can be constructed. In graphics, primitives are basic elements, such as lines, curves, and polygons, which you can combine to create more complex graphical images. In programming, primitives are the basic operations supported by the programming language. A programmer combines these primitives to create more complex operations, which are packaged as functions, procedures, and methods.
Blog Archive
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2007
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May
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- SS7 - notes
- SS7 - Signalling System 7 - Introduction
- SS7 - Links and books
- SS7 - Difference between SLS and SLC
- SS7 - MTP2 (Message Transfer Part 2)
- SS7 - MTP3 (Message Transfer Part 3)
- SS7 - Signalling Link Alignment
- SS7 - Flow Control - SIB LSSU
- ISUP - CPG
- ISUP - Continuity bit
- SS7 - ISUP
- SS7 - ISUP Notes
- SS7-SCCP (Signalling Connection Control Part)
- CAS (Channel Associated Signalling)
- CCS (Common Channel Signaling)
- SS7 - REQUEST and INDICATION primitives
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May
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